Aug 26, 2005, 09:46 AM // 09:46
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#161
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Krytan Explorer
Join Date: Mar 2005
Location: I am in a transitional period.
Guild: GRE
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I am glad then nurfed the solo monk build. It's stupid to have an uber tank just farm and farm a screw up the economy for the rest of us. You know what is really screwed up? When you can buy 100k off some dood on Ebay for $7 and then buy whatever you want!
I swear some of you people cry like little babies. "Wah imma quit cuz I dont like ANet cuz its their game and they made me buy it and play it waaaaaah." You want to leave then go away. You are probably one of those retards that dosent listen to the team leader anyway.
I used to farm in a couple spots and make decent money at it until the market got saturated by proffessional UW monks. Now you cant sell crap unless it is freaking awesome gear, and if you want awesome gear, you have to pay like 100k for it. That is just dumb.
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Aug 26, 2005, 09:47 AM // 09:47
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#162
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Frost Gate Guardian
Join Date: May 2005
Location: UK, EU Server
Guild: And All That Could Have Been [AATC]
Profession: E/Mo
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Quote:
Originally Posted by Sinbios
I don't get why they're so desperate to get rid of the solo farming monk. How /else/ do they expect people to come up with the horrendous amounts of ecto and shards they set to get fissure armour?
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perhaps because it's designed as a long term reward, not something to farm for?
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Aug 26, 2005, 09:52 AM // 09:52
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#163
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Guild Wars have been updated with a multitude of skill balances in preparation for the PvP Extreme Weekend
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As for nerfing Protective Bond that's the most hypocrite statement I ever heard: The monk solobuild was completely useless for pvp games
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Aug 26, 2005, 09:53 AM // 09:53
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#164
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Krytan Explorer
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Where is the nerf of the Wa/Mo?
Damn looks like i missed it along the update notes. But when Arena.net really judges by logic it has to be in there too... damn, i really don't find it. So... may we guess then, the only "honorable farmer" is the wa/mo class? Well you know, as all others got nerfed to hell while they can still own the shit out of tyria? Okay, thats it... having to make a wa/mo now -.-
And all the morons complaining about "cry babies"... you're just happy because the nerfbat did not hit your fun with the game but others. Human disease is what you are, only happy if someone else gets hit by misery.
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Aug 26, 2005, 09:55 AM // 09:55
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#165
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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With this revelation, I'm here left to wonder if Fissure armour is now attainable at all. We all know WHY the solo build was even thought of in the first place. It's time to do something about the REAL problem.
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Aug 26, 2005, 09:59 AM // 09:59
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#166
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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I've been nerfed o.0 it's okay though, all in the name of discovering better tactics... and my biggest bane (spirits and spirit walls) have also been nerfed so it seems to me that the playing field has been levelled a tad. Approximately 3 hours before I can test out my lowered powers against my enemies lowered powers
Three cheers for Anet! (no sarcasm here, I'm pleased with the update!)
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Aug 26, 2005, 10:01 AM // 10:01
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#167
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Pre-Searing Cadet
Join Date: Aug 2005
Location: Tokyo
Profession: N/Me
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Great move
I think they did very well. This made it so that thinking, vice spamming, wins battles. The Putrid Explosion was simply annoying. I have a N/M without PE because it's a waste of a skill slot. While I'm trying to be innovative in ways to damage or disable an enemy, I have some other necro spamming PE until he's out of energy. He becomes useless to the team (especially when he's on my team) because he's out of "ammo" and face it, his weapon just doesn't hurt that much.
With the Spirit Spammers, sorry, no more camping in your indestructible cave in the HOH while the other teams fight. There's no reason for us not to stop by and say "Hi" anymore.
And I agree with the above, these aren't nerfs, this game was meant to have a tactical angle on it, no spamming and superbuild clones means ingenuity. It isn't nerfing when it's obviously unbalanced.
Finally, solo monks, we don't need you. I have never paid anyone to escort or party, and never will.
Last edited by thisisme8; Aug 26, 2005 at 10:10 AM // 10:10..
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Aug 26, 2005, 10:13 AM // 10:13
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#168
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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My favorite build is what's known as a Flavor of the Month build. There are loads, smiters, spikers, shut-down, spammers, and more I'm sure I could think of. I'll continue to play my FotM build because I don't see it as that. I don't see it as a quick way to get wins, I see it as a build I enjoy doing and most importantly a build with which I've learned how to lead a (reasonably) successful team. I'm hoping that despite my build having been nerfed (not a great deal) the other nerfs will have evened things out so that my team no longer loses hope the second they know we're against a spirit team.
And being limited to one fertile soil changes everything!
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Aug 26, 2005, 10:19 AM // 10:19
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#170
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Lion's Arch Merchant
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
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yeh but it has LAGGED alot since they started doing this update, i find it nigh impossible to navigate ANYWHERE and tombs is well... i wont start lol
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Aug 26, 2005, 10:25 AM // 10:25
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#171
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Jungle Guide
Join Date: May 2005
Location: Canada...... Eh!
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Okay, so they made the solo monk bend over and grab his ankles. Big deal. It bugs me, but as others have said there are many more builds out there. The problem as I see it is this. Wa/Mo's have been solo farming since the beginning and they did NOTHING to make them bend over and grab thier ankles. Ditto goes for pretty much every other solo build EXCEPT the Mo/(place misc. class here.) I think that if they're gonna hump one class they should hump them all.
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Aug 26, 2005, 10:31 AM // 10:31
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#172
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Requiem Lords
Profession: R/Me
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Great changes A.Net, I hope this appeases some of the pvp fans. I'm looking forward to some GvG this weekend and unlocking a bunch of really damn hard to find upgrades
Btw, I do think it's funny that all the solo monks are screaming murder about losing their invincible build. Oh, so you can't solo farm the hardest area of the game and make millions any more? my heart bleeds.
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Aug 26, 2005, 10:36 AM // 10:36
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#173
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Well, it's nice that invincimonks and spirit spam were nerfed, but why nerf mesmers? I don't get it. What am I missing?
Also, why boost rangers? They seemed pretty good to me already. If they were going to boost rangers, why not boost their pet skills instead? I don't get that either.
The modifications are geared toward 1) less lethal spells which can be spammed, and 2) better survivability. That's not the direction I'd have liked combat to go, but I'm pretty sure I'm in the minority on that.
And SOT: well said, dude!
Last edited by Numa Pompilius; Aug 26, 2005 at 10:41 AM // 10:41..
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Aug 26, 2005, 10:38 AM // 10:38
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#174
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Jungle Guide
Join Date: Jul 2005
Location: Australia
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Quote:
Originally Posted by John Bloodstone
Btw, I do think it's funny that all the solo monks are screaming murder about losing their invincible build. Oh, so you can't solo farm the hardest area of the game and make millions any more? my heart bleeds.
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It's just sad that some of us actually play monks who were NEVER farmers.. and we got hit as well.
Took me long enough into the game to figure out what healing seed does, I finally realise that it makes my life as a healer easier.. less than two weeks later, I'm back to square one!!
*edit: They didn't nerf Mesmers.. just domination mesmers, which I don't understand either.
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Aug 26, 2005, 10:39 AM // 10:39
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#175
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Australia
Guild: Giggity Giggity Goo
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yeah wd devs, way to ruin a game with one update. Thx for saving me some bucks on the expansion tho.
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Aug 26, 2005, 10:40 AM // 10:40
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#176
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Bobs Friendly Guild
Profession: W/Mo
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im so upset they chose THIS weekend to do this event, its the one time im away and cant play :'(
I hope you all have fun, just wish i could join in and kick some ass too!!
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Aug 26, 2005, 10:43 AM // 10:43
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#177
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by John Bloodstone
Btw, I do think it's funny that all the solo monks are screaming murder about losing their invincible build. Oh, so you can't solo farm the hardest area of the game and make millions any more? my heart bleeds.
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Actually... we still can. My heart bleeds too....
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Aug 26, 2005, 10:44 AM // 10:44
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#178
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Frost Gate Guardian
Join Date: Jun 2005
Location: Usually Lions Arch 2
Guild: Clan Brotherhood
Profession: Mo/Me
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This is an awesome update, people have to think of more than 3 builds now.... thats too much for most GW players.
Who cares about changing the solo monks anyway those who know how to use it have enough money and those who dont the just got 3 new possibilities for new farm characters.
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Aug 26, 2005, 10:51 AM // 10:51
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#179
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Guitarring Adventurers Society
Profession: R/N
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Quote:
Originally Posted by Numa Pompilius
Well, it's nice that invincimonks and spirit spam were nerfed, but why nerf mesmers? I don't get it. What am I missing?
Also, why boost rangers? They seemed pretty good to me already. If they were going to boost rangers, why not boost their pet skills instead? I don't get that either.
The modifications are geared toward 1) less lethal spells which can be spammed, and 2) better survivability. That's not the direction I'd have liked combat to go, but I'm pretty sure I'm in the minority on that.
And SOT: well said, dude!
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True, I don't see a point to nerfing Mesmers. I thought that one reason for the update was to stop people from being complacent, but another reason was to encourage players to incorporate less demanded classes other than the usual "Holy Trinity"
As for rangers, well, I play one, and barely use punishing, crippling, distracting shot etc. My builds tend to nod towards quickshot, damage dealer and trapper. Beast Master and Disruptor should also be useful PvP AND PvE builds, but they're seldom used.
The spirit nerf is just fine as it should be. I'm saying this as a regular UW trapper. It's too easy to spam the hell out of them and abuse them.
As for the nerfed 105 smite monks, trapping rangers and all the usual UW farm builds, well, they're not exactly nerfed to buggery are they? It's just made it a little slower and a little more challenging to solo or go in small groups there. Still possible, but at least you have to work more for your Ectos, and that's not a problem now, is it?
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Aug 26, 2005, 10:57 AM // 10:57
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#180
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Wilds Pathfinder
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Quote:
Originally Posted by john little
perhaps because it's designed as a long term reward, not something to farm for?
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How are you supposed to EVER get a Fissure set without farming??? If you go UW or FoW every day and get one shard or one Ecto every time you go down there (that's reasonable if you go there with a team), you need 210 runs/days to get your Fissure set. I'd definitely call this "farming" (and yes, it's "long term", too) ...
As for the rest of the update, I can live with it - some changes I like, some I don't. I did expect the nerf to Prot Bond although I argued against it here, but I am sportsman enough to admit to a lost battle. I will (and already have) find other ways to continue soloing with my monk. At least the spirit abusers got a whack with the nerf bat, too.
Like with some other posters, the reason for them nerfing Mesmers is beyond me.
Last edited by Fantus; Aug 26, 2005 at 11:03 AM // 11:03..
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